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Remote Performance Analysis Workflow for Linux* Systems

Use the Intel® VTune™ Amplifier installed on the Windows* or Linux* host to analyze code performance and power consumption on remote Linux systems.NoteRemote analysis on embedded Linux systems is...

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CPU Frequency Analysis

NoteThis analysis type is available as part of energy analysis. Energy analysis is provided by the Intel® VTune™ Amplifier for Systems only. Energy analysis collection is supported for target Android*,...

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Memory Access Analysis

Memory Access analysis type uses event-based sampling collection and is targeted for the Intel® microarchitectures code name Sandy Bridge.This analysis type uses events that provide a breakdown of...

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Intel Core 2 Processor Analysis

Parent topic: Microarchitecture and Platform AnalysisBandwidth Breakdown AnalysisCycles and uOps AnalysisMemory Access AnalysisLingua Inglese

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MPI Application Analysis Workflow

The following figure shows basic steps required to analyze performance of MPI applications with the Intel® VTune™ Amplifier integrated into the Intel Parallel Studio Cluster Edition.To display more...

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Legal Information

No license (express or implied, by estoppel or otherwise) to any intellectual property rights is granted by this document.Intel disclaims all express and implied warranties, including without...

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Intel® Threading Building Blocks Analysis

If you used the Intel® Runtime libraries for the development, you can run:Basic Hotspots, Advanced Hotspots, and Concurrency analysis to identify the impact of Intel Threading Building Blocks (Intel...

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Sandy Bridge Analysis

Parent topic: Microarchitecture and Platform AnalysisAccess Contention AnalysisBranch AnalysisClient AnalysisCore Port Saturation AnalysisCycles and UOps AnalysisMemory Access AnalysisPort Saturation...

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Advanced Hotspots Analysis

Advanced Hotspots analysis is a fast and easy way to identify performance-critical code sections (hotspots). The periodic instruction pointer sampling performed by Intel® VTune™ Amplifier identifies...

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Visual Studio IDE: Basic Workflow

The following figure shows an overview of the basic analysis workflow for the Intel® VTune™ Amplifier integrated into Microsoft Visual Studio* IDE. To display more information about a workflow...

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Speeding Up C# Code with Help from VTune™ Amplifier XE Performance Profiler

People often wonder how useful VTune Amplifier XE is when profiling managed languages such as Microsoft’s* C#.  I thought I would share my own recent experience.I developed a tool in C# to process the...

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Intel RealSense Hands-on Labs em São Paulo

Nesta sexta-feira dia 20 tive o enorme prazer de participar do Intel RealSense Hands on Lab.O evento aconteceu no Insper em São Paulo e 40 desenvolvedores tiveram a oportunidade de conhecer e criar...

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Using Intel® IPP threaded static libraries

Q: How to get Intel® IPP Static threaded libraries?Answer: while installing Intel Software suite product (Intel® Parallel Studio or Intel® System Studio or Intel® INDE), select custom installation to...

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Intel® IPP - Threading / OpenMP* FAQ

In Intel® IPP 8.2 and later versions, multi-threading (internal threading) libraries are deprecated due to issues with performance and interoperability with other threading models, but made available...

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Intel® RealSense™ — образец кода Sketch

Download Sketch Code SampleАннотацияВ этом образце кода демонстрируется использование Intel® RealSense™ SDK для Windows* для создания простого приложения для виртуального рисования под названием...

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Intel® RealSense™ — образец кода Blockhead

Download Blockhead Code SampleАннотацияВ этом образце кода демонстрируется использование Intel® RealSense™ SDK для Windows* в классическом приложении на C#/WPF. Образец приложения под названием...

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Vectorization Resources for Intel® Advisor XE Users

Intel® Advisor XE 2016 provides two tools to help ensure your Fortran and native/managed C++ applications take full performance advantage of today’s processors:Vectorization Advisor is a vectorization...

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Unity* 和英特尔® 实感™ 3D 摄像头助力游戏开发

所有互动游戏都有游戏开发人员必须实施的功能:游戏对象应遵循物理定律,并与其他游戏对象发生接触;游戏对象应触发事件,比如播放声音和计分;以及响应用户的输入,比如操纵杆、鼠标和键盘。通常情况下,开发人员必须针对每个目标平台反复实施这种功能,过程非常耗时。为了减轻负担,开发人员可选择使用游戏引擎,后者包含可执行常规任务的不同函数,从而将更多精力集中于增强游戏创意。Unity...

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Game Development with Unity* and Intel® RealSense™ 3D Camera

Interactive games all have some functionality that game developers must implement: game objects should adhere to the laws of physics and collide with other game objects; a game object should trigger...

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Intel® Developer Zone at Microsoft Build 2015

Thousands of software developers visited the Intel® Software booth at the sold-out Microsoft Build conference April 29th– May 1st in San Francisco’s Moscone Center. Developers engaged with Intel SW...

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