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Space Between

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Stato dell'applicazione: 

Published

Genere: 

Linguaggio di programmazione: 

Ricerca di collaudatori della versione beta: 

No

Descrizione progetto: 

Space Between is a 2D puzzle game based on voice commands and gesture sets found within Intel's Perceptual Computing SDK in which a player communicates with, guides, and teaches a creature in an abstract virtual world. The goal of the game is to progress and survive in the world as long as possible by showing the creature how and when to perform certain actions as well as watching and listening for cues the creature gives the player. The creature will learn to associate gestures and voice commands with game actions and will perform them on its own unless otherwise dictated by the player. In addition, the player will be able to perform actions within the environment using traditional input devices such as a mouse and keyboard. Using musical tones and sounds, the creature can communicate with the player. The player must learn to respond to these communications as they will be vital clues to solving puzzles within the world. The hybrid of voice, gesture, and traditional input modalities as well as the unique mechanic of two way communication between the player and creature creates a unique experience that both highlights the functionality of Intel's Perceptual Computing SDK and gives players an experience not currently found in games today.

Tools and Technology

  • Game Engine - Unity3D
  • 2D Art assets - Photoshop
  • Audio assets - Mixed and mastered in Pro Tools 10
  • Music and creature dialogue created with Omnisphere
  • SFX created using various sample libraries.

Development Tools

  • NAudio libraries to import MIDI files into Unity3D.

Uso degli strumenti/SDK Intel: 

Our application is being developed entirely around the Intel SDK and camera and so requires no external libraries or middleware outside of the application itself in order to run. Additionally, it has been designed in a way to allow for very low system requirements for running as a result of the use of simple art in the game. On completion, the application should require ~50 - 100 MB of storage and processing capable of running the camera in order to function.

Funzioni peculiari: 

Development will utilize the SDK framework created for Unity3D and will be coded in C#. Specific functionality used from the SDK includes voice and gesture methods within the PXCUPipeline class. The game will be developed over a seven week period by two experienced Unity3D developers and will leverage simple, abstract graphics and audio in order emphasize focus on SDK use and gameplay development.

Lacune/aree di miglioramento dell'applicazione: 

NA

Tipo di progetto: 

Intel® RealSense™ Technology

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