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Perceptual Pet

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Stato dell'applicazione: 

Published

Genere: 

Linguaggio di programmazione: 

IDE o framework di sviluppo: 

Ricerca di collaudatori della versione beta: 

No

Descrizione progetto: 

This application builds on the concept of interaction with a 'virtual pet', but explores the rich interactivity and feedback made possible through the Perceptual SDK. The user creates and becomes familiar with their virtual pet, maintaining parameterized attributes (such as hunger, happiness, discipline, health). The pet's stats are stored and persist between sessions, so that long-term care and development become a part of gameplay, creating a sense of attachment between the user and the virtual pet and encouraging long-term replayability.

Image may be NSFW.
Clik here to view.

Tools and Technology:
The app is built in the latest version of the Unity3D development environment (4.2), written in C# on a Mono implementation of .NET. 3D assets are created in 3D Studio Max and Maya 2014. Textures and GUI components are developed in Adobe Photoshop.

Development Tools:
Unity 3D.

Uso degli strumenti/SDK Intel: 

Intel PerC SDK

Funzioni peculiari: 

As as simulation, the experience needs to look and feel 'real' to the user, allowing the user to become emotionally invested in the virtual character's well-being. Concepts for how to encourage this suspension of disbelief involve exploring the 'augmented reality' capabilities of rendering the character in an environment composited into the camera's video stream, allowing the user to see themselves and their pet in the same environment. The ability to utilize hand tracking data allows the player to pet, discipline, or play in ways that offer real-time feedback.

Lacune/aree di miglioramento dell'applicazione: 

NA

Tipo di progetto: 

Intel® RealSense™ Technology

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